15. Guppy Gang — July 2022
Updates From Behind The Scenes
Dear Guppy Gang Community,
We believe our community is the best around and thank you for continuing to support our projects.
It has been a big month for several of our projects, let’s get into what has been happening in the Guppy Gang universe.
Phat Loot Token
As many of you know, Phat Loot has envisioned and been actively developing a studio-level token that is meant to serve the entirety of the Phat Loot GameFi ecosystem in many ways.
To accomplish the successful launch of Phat Loot Token, we have broken up the funding rounds into three categories. The Pre-Sale round (seed), the Private Sale round and a Public Sale round. Currently, we are in the Pre-Seed Round, having collected approximately 2 Million USD in investments, with another 1.5 Million USD to go to complete the round.
During the Pre-Sale round, we have elected to open it up to our supportive communities as a thank you for your support on our collective journey. All eligible participants have already been whitelisted due to being Guppy Gang NFT holders. We are excited to share this opportunity with you all. There is more information about this in the #announcements section of our Discord, so please check it out if you are interested.
Dungeon Crawler
Our new dungeon crawler is creeping closer and closer. Take a look at what the team have been working on so far:
Update on Development:
- Hub
- Virtually done
- Unlock, list, select dungeon
2. Communication with database subsystem
- Un/Subscribing, Dis/connecting, Sending/Receiving messages
- Error messages — Message dialogue
3. Web
- WebGL dynamic canvas sizing
- Mobile specific settings
- Camera letter-boxing to support multiple aspect ratios
- HTML5 template
- Load remote images
- Asynchronous code
- JavaScript server support — Custom + Websocket + stomp support
4. Crypto
- Wallet login
- Message signing
5. Party Management
- List, create, and update parties
- Inventory (stub)
- Stats window — View, Modify, Apply, Limit based on availability
- Set NTF — Load NFT images from remote
- Set Class — Class selection window
6. Map
- Functionally done
- Load and display dungeon/nodes — Connect with lines + Set position + Panning
- Different types and states
- Choosing
- Campfire: Heal and Escape
- Going to battle
7. Battle
- Mostly stub. Under reconstruction.
- Stub flow: Start, turn, attack, end
- Characters
- Positions, turn indicator, details on HUD
- Animation controller
- Idle, Dead, Attack, Item, Hurt, Skill
- Stub action menu
- Stub database communication
- Results screen — Display message (Won/lost), Display list of earned/lost items, Going back to the hub.
Update on Art:
- Equipment Icons (27x7 backgrounds for different qualities)
- Skill animations
- 2D Animation for characters and enemies
- Enemy Designs
- Elite Enemies
- Boss Monster
- Enemy variety for the different Coral Cave sections
5. Level Backgrounds
- Coral Caves dungeon
6. UI Design
- UI 9slices
- Dungeon map
- Class Select screen
- Heroic Spirit UI screens
- Tier unlock screen
- Class equipment screen
- Combat screen design
7. Items
- Potions, Spellstones, Spellbombs, Powerstones, Armour, Weapons, Empty equipment icons
Untamed Isles
The isles continue to expand and come to life in the most magical way. If you haven’t seen it yet, check out the latest teaser trailer.
Here are some of the most significant recent updates:
General Updates:
- Steam page refresh
- Monkey Tame body and pattern design community voting
- Cosmetics video reveal
- Community activities on Discord
- Progressional planning for player levelling and difficulty sectors
- Implemented combat readability design improvements
- Introduced a counterplay/adaptability combat mechanic to improve engagement
Update on Programming:
- NPC Chasing AI
- NPC Wandering AI
- Wild Tame encounters — Progression Experience Points (XP)
Update on Art - 3D & 2D:
- UX/UI
- Combat readability improvements
- Mailbox system improvements
- Inventory & Loot window updates
- New Tame storage system UI updates
2. 2D
- Community Monkey tame concept art
- Mountain Biome additional flora and details concepts
- New character cosmetic concepts
3. 3D
- Researcher ship in-development
- Alpha Burl 3D completed
- Tame Totem structures completed
- Several updates/fixes to mount models
- More variations for Swamp trees
- All Tier 1 NPC faction models completed
4. Animation
- Mounts rigs completed and prepped for animation
- Standard animation set in development for the remaining 6 tames
- Several new NPC-specific animations
5. World
- Major world adjustments for separating levelled areas
- Updated Main Island docks and Akibi area level design
- VFX — Several shader fixes & optimisations
- Hubbard — Dressed for success
Update on Audio:
- Implementation of more UI sounds
- Implementation of Profession Sfx
What’s Coming Next?
This month we have a few exciting things coming up. For Untamed Isles, we have a very special press announcement coming out soon.
You heard it here first, we have a Twitter Space scheduled for July 21st 21:30 GMT. Key focuses will be utilities for Guppy Gang, our new dungeon crawler and Untamed Isles. We are also planning a few special guests. And yes, there will be giveaways. More details are to be released soon!